Currently there are a number of programmes which are used for 3D modelling – 3dMax, Zbrush, Blender, Ceros, etc. These differ in standard of information processing and interface.
3D modelling allows us to bring detailing to a higher level, to create exceptionally accurate uniforms, ammunition, weapons and equipment. However, we feel the best prospect is the creation of a group of objects, making it possible to design and create an entire diorama or battle scenes, which we can then very precisely refine. On the basis of one model you can create whole subdivisions, repositioning biological objects on the basis of skeletal animation and creating alternative options in 3D is much more effective, higher quality and quicker than the same type of work done by a classic manual method, which entails a complete redesign and creation of a completely new figure when making it more precise. Our film has rare and complex ways of positioning high poly objects, allowing you to quickly make sets of similar objects.
When creating our diorama, The Reception, we used large 3D object scanning followed by a refinement process. We have portable equipment that allows to scan not only in stationary conditions, but also when moving towards the object.
If a model is sent to us by a client which was been developed in any other 3D software, we convert from various 3D programmes using our software package, which allows us to process and add to it. This technology is not used very often and is mostly in demand for military modellers (and modellers of other equipment). Currently almost all equipment modelling, as well as their prototypes are created in specialized engineering programmes which show the build of objects well, but do not allow to realize volumetric texture. For example, the wood texture on a cart or a cavity from the rough casting on the towers of Soviet tanks, holes from bullets and shells, etc.
We would also like to highlight how we create fabric using two methods: 3-D scanning and simulation of a physical engine. This allows us to correctly create fabrics of all types and thicknesses, based on mathematical models of physical processes, occurring under the influence of gravity in conditions of additional perturbations.
All of the above advantages of 3-D modelling are self-contained without using a 3-D printer. The great advantage of the hardware-software system is the fact that all the 3D models can be printed in other similar scales. For example, 1/32 scaled model can be printed on scales from1/ 72 – 1/24 with little or no changes or other modifications.